However, this didn’t seem to fix it, so I did a search and found this article. ![]() I had already made this change, and I double checked it via Project > Edit Project Settings > Build >. While attempting to Build and Archive my app I got the error “Unable to copy dSYM file into archive.” with the suggestion that I “Please make sure that your application has set the “Debug Information Format” build setting to “DWARF with dSYM File”.” I also confirmed that “Generate Debug Symbols” was checked. By switching back to Safari to finish the web-wizard, I got past this error in a few moments. While using the App Store Developer Certificate Utility I got this error message “The Certificate file selected is invalid”. Thankfully a few web searches found the answers to most of my questions pretty quickly.ġ. Most of the documentation on the Apple site is pretty clear, but I’ll document the few stumbles I had in case it helps anyone else. So, I’m whipping through the Mac App Store port of Galcon Fusion today. Posted in android, bugs, galcon | Comments Off on Galcon Android bugfix update & sale A special thanks to Google for giving me a Xoom tablet at GDC! It’s great having the whole gamut of Android devices to test on now □ The devices I have are the G1, Droid, Nexus One, and Xoom. … And to celebrate, Galcon for Android is on sale for $0.99! So now would be a good time to spread the word about Galcon on the Android! I hope you enjoy the update! Please tell me if there are any odd side-effect issues that result from the fixes I’ve put in. – I’ve also tested Galcon on the Xoom and it works pretty well! So I’m just tracking motion manually and that seems to have fixed the issues in the game. Also, my code in the previous version didn’t handle things well anyways. It seems that the ability to track motion was somehow changed in the new version. – In Android 2.3.3 the ability to scroll up and down the server list was somehow broken. To sleep your device you have to press the sleep button now. I fixed the deadlock and I added the wakelock feature so that the device does not fall asleep while you are waiting for a round to end or whatever. There were two issues here, one was a deadlock situation because I had onPause “synchronized” and I wasn’t using the wakelock to keep the device from falling asleep. – Some users were having the game hang on them when the phone went to sleep.  The game is very simple, but illustrates well the balancing act a virus must perform when successfully infecting it’s host.So I’ve been working on an Android tuneup for Galcon over the past couple days.  Before each level, you load out with three “mutation cards” which give you power-ups as you hit certain population milestones.  You move your swarm of vira from cell to cell, expanding your population and avoiding autoimmune cells as you go. ![]()  It features game play that is very similar to Phil Hassey’s Galcon with a 3D play surface. The game we ended up with at the end of the day is called Pathogen.  The game doesn’t teach by relaying historical facts, rather it does so by allowing the player to engage in a simulation that, while not historically accurate, illustrates very clearly the dynamics of industry, diplomacy, war, and culture.  It is built from the assumed historical knowledge of the average gamer (unless you fire up the Civilpedia).  Civilization is a great example of this. ![]()  If the simulation is to detailed or esoteric, the player can’t easily grok it, and  you lose them. ![]()  If the game isn’t fun, it doesn’t engage the player and loses the ability to teach.  The simulation aspect of the game play could also be very simple, and amounted to little more than three numbers driving a physics-based steering system (like this).Įach of us had some basic knowledge about how vira spread in the body, and we really didn’t go out of our way to do any additional research.  One of Sid Meier’s 10 Rules of Game Design (we’re not really sure which one this is – he changes the order all the time) is to “make the game first, then do the research.”  This may sound a bit strange at first, but it makes sense.  We liked the idea of a virus strategy game because we could abstract things visually (simple shapes with cool shaders – no characters to animate). The requirements for the game were given out beforehand, and were very open-ended: make a game that “teaches.”  Coming from Firaxis, we decided to make a strategy game, and settled on a “virus” theme. This game is about strategy and to work your knowledge, play Casino Reviewer Online now and become more intuitive in your strategy. David McDonough, Jack Cooke, and I polished off a 1st place win at Rosetta Stone’s first annual 36 hour game jam in Harrisonburg Virginia on Saturday.
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