The total health of the unit always equals the Hit Points of that one Figure, while its recorded Damage Points will always match the "top figure damage" (see below). On the other hand, the higher Attack Strength of these units therefore makes them better suited to combat other Singe-Figure units.īecause of the singular Figure, many combat mechanics are easier to understand in relation to Single-Figure Units. In other words, units with more figures but lower strength typically have a harder time injuring them. Because opponents have to attack individually, the higher Defense means that it requires more potential damage to consistently hurt Single-Figure units. Similarly, the Armor and Attack Strength of these units also tends to be higher, although the margin here is often not that large. This is important because Single-Figure units retain their full combat effectiveness until slain or destroyed, meaning that they suffer no ill effect from taking damage. Single-Figure Units generally have much higher Hits per Figure values than those that contain multiple figures, although this does not necessarily mean a higher Hit Point total, especially when compared to mounted units, that have two to four riders. Units with the Caster ability are always Single Figures, although some Multi-Figure units also have spell-like Unit Abilities that can be used once per battle per unit. The latter group contains all Heroes Magic- and Guardian Spirits Angels and Arch Angels Night Stalkers, Demons, and Demon Lords Djinni and Efreeti, and the Chaos Spawn. The former group includes all ships Settlers Catapults and Steam Cannons Stag Beetles Dragon Turtles and large Fantastic Units, with the sole exception of the Hydra, whose heads are actually considered individual figures. They are typically separated from other units either by size, or by capabilities. Units with a maximum Figure count of 1 are collectively termed Single-Figure units. While remaining figures are dynamic, the maximum count is pre-set, and is one of the defining attributes for each type of unit. The maximum Figure count instead comes into play whenever the unit is healed, whether naturally, or by magical means. This is what determines how many attacks the unit can make in a single action, or how many Resistance Rolls it has to make against figure-based Special Damage spells and Gaze Attacks. In most scenarios where a unit's Figure count is examined, what matters will be the amount of its current figures. While there are some exceptions in both cases, this makes combat more realistic overall, and amplifies the importance of unit attributes, such as Attack Strength and Defense. Similarly, if a unit suffers an attack capable of hurting multiple creatures or soldiers, they can also each defend on their own. Instead, although the act of attacking is still unit-wide, every Figure's attack is actually resolved on its own. Unlike most similar games though, attacks made by the unit are typically not an aggregate generated from the sum of the Figures. Each Figure in a unit is a separate soldier or creature. Many strategy games represent battle units as groups of individuals. The maximum Figure count also determines the unit's maximum health, or Hit Points, which in turn sets out the amount that they can naturally heal between overland turns. Thus, the more figures, the more potential damage the unit can deliver. Most Conventional Damage attacks, and even many Special Attacks, are executed individually by each standing Figure in a unit. The amount of figures in a unit plays a major role in combat resolution. The unit is not destroyed though, as long as it has at least one Figure remaining. However, as these units suffer damage, they gradually start losing their figures, becoming weaker and weaker offensively. They become competitive on the battlefield thanks to their numbers. The entities making up these units are generally weaker individually, sometimes by a large margin. However, they are typically quite powerful in comparison, and suffer no ill effects from taking damage that does not destroy them.Ĭonversely, units that can have more than one Figure are called Multi-Figure Units, a fact often denoted using the icon on the wiki. Combat with these units is somewhat risky, as losing their only Figure means the destruction of the unit itself. They are often called Single-Figure Units for this reason, and signified across the wiki by the symbol. Some units, most notably Heroes, ships, war machines, and high-end Fantastic Units, contain only a single Figure. The maximum amount of Figures that a unit can have is hardcoded for each type of unit, and is one its base attributes. How many of these are still capable of fighting is known as the unit's Figure Count. All units in Master of Magic are comprised of individual entities called Figures, represented by the icon throughout this wiki.
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